As a member of the architecture world team, I was responsible of the modeling and polish of all the First CIV modules in Assassin's Creed Odyssey (architectural modules, debris, most interactable objects). Stefan Stinga (Bucharest Studio) was responsible for the Level Art of the Medusa's Lair.
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Thanks to the Bucharest team - Andreea Larisa Vallimarescu, Daniel Igna, Ionut Nicolaescu, Stefan Stinga, Valentin Oana.
Thanks to Annie Dumais (lighting), Jonathan Benainous, Vincent Desrozier, Pierre-Fleau (textures), Hugo Puzzuoli (concept art).
Additional thanks to Thierry Dansereau, Benjamin Hall, Dominic Gladu-Despatis, Safy Saada, Pierre-Paul Gingras and everyone else involved.