As a member of the architecture world team, I was responsible of the modeling and polish of all the First CIV modules in Assassin's Creed Odyssey (architectural modules, debris, most interactable objects). For the Atlantis' Lair location, I was also responsible for the base layout (Level Art).
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Thanks to Ariane Lemelin and Jonathan Leclerc (additional level art), Annie Dumais (lighting), Jonathan Benainous, Vincent Desrozier, Pierre-Fleau (textures), Guillaume Lupien (fx), Hugo Puzzuoli (concept art) and Richard Jacobs (level design).
Additional thanks to Thierry Dansereau, Benjamin Hall, Dominic Gladu-Despatis, Safy Saada, Pierre-Paul Gingras, Luc Plante, Bucharest team and everyone else involved.